DRL
2021/02/28
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https://pixabay.com/zh/photos/spring-background-flower-yellow-316535/
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References
# CSI
Tsai, Yu-Han, Yu-Jie Jheng, and Rua-Huan Tsaih. "The Cramming, Softening and Integrating Learning Algorithm with Parametric ReLu Activation Function for Binary Input/Output Problems." 2019 International Joint Conference on Neural Networks (IJCNN). IEEE, 2019.
# The Cramming, Softening and Integrating Learning Algorithm for Real Input/Binary Output Problems - 政大學術集成
https://ah.nccu.edu.tw/item?item_id=145746&locale=en-US
# 蔡 瑞煌 | 政治大學商學院-資訊管理學系
https://mis2.nccu.edu.tw/zh_tw/Faculty/Faculty_01/%E8%94%A1-%E7%91%9E%E7%85%8C-71626392
#【5分钟 Paper】DQN - 知乎
https://zhuanlan.zhihu.com/p/113120993
# Open AI Gym 簡介與 Q learning 演算法實作
https://blog.techbridge.cc/2017/11/04/openai-gym-intro-and-q-learning/
# DQN 的延伸論文
Justesen, Niels, et al. "Deep learning for video game playing." IEEE Transactions on Games 12.1 (2019): 1-20.
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