Sunday, February 28, 2021

DRL

DRL

2021/02/28

-----


https://pixabay.com/zh/photos/spring-background-flower-yellow-316535/

-----

References

# CSI

Tsai, Yu-Han, Yu-Jie Jheng, and Rua-Huan Tsaih. "The Cramming, Softening and Integrating Learning Algorithm with Parametric ReLu Activation Function for Binary Input/Output Problems." 2019 International Joint Conference on Neural Networks (IJCNN). IEEE, 2019.

https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8852023&casa_token=JqH4St9aBBEAAAAA:32RPdY7OqKbV7j9fttvgqo-H59Wh2U6EXq50TAmo2is5H-N_5hsOuEayk3O-PSUkbhqGJmsl


# The Cramming, Softening and Integrating Learning Algorithm for Real Input/Binary Output Problems - 政大學術集成

https://ah.nccu.edu.tw/item?item_id=145746&locale=en-US


# 蔡 瑞煌 | 政治大學商學院-資訊管理學系

https://mis2.nccu.edu.tw/zh_tw/Faculty/Faculty_01/%E8%94%A1-%E7%91%9E%E7%85%8C-71626392


#【5分钟 Paper】DQN - 知乎

https://zhuanlan.zhihu.com/p/113120993


# Open AI Gym 簡介與 Q learning 演算法實作

https://blog.techbridge.cc/2017/11/04/openai-gym-intro-and-q-learning/


# DQN 的延伸論文

Justesen, Niels, et al. "Deep learning for video game playing." IEEE Transactions on Games 12.1 (2019): 1-20.

https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8632747&casa_token=ZSYX1uPfY58AAAAA:sun0R0vWWblM8Hj5C5MHPgJTjeJKYRfreWOI50-MDRw375WWbgUaitm3exi60-BHEQAIz3PT&tag=1

-----

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.